You'll be playing a real-time action game while selecting abilities from a command menu. The basics haven't changed that much from Kingdom Hearts II. No matter which type, the stories are all self-contained and work well enough as a motivator. Others, like Toy Story and Big Hero 6, have original plots that generally seem to be vague sequels to their respective movies. Some worlds, such as those based on Tangled or Frozen, follow the plots of their movies. Nearly every world here is a first for the series, with only a trio of repeats. You'll be journeying to different worlds based on mostly newer Disney movies. Thankfully, no matter what you're here for, Kingdom Hearts III is an absolute blast to play. At the very least, none of them were really that central to the plot. Anyone interested in seeing where those plot lines went may come away disappointed. It's strange to see a series originally billed as " Final Fantasy meets Disney" drop such a big selling point. 3DS entry Dream Drop Distance chose to replace the Final Fantasy characters with those featured in The World Ends With You, but even they're gone now. If you've been paying attention, you might have seen this coming. The whole of Kingdom Hearts III lacks any and all Final Fantasy characters. One strange plot string ends up totally dropped and noticeably absent. If you want this story to make sense, you don't want Kingdom Hearts. It's dumb, but it's the kind of dumb that's easy to get attached to. Despite all this, I was connected to the characters, I couldn't tear myself away from the scenes, and many of the late game developments had me smiling. Yes, there's an eye-rolling amount of childish writing, dumb situations, failed comedy, and speeches about the heart. How could writing be this bad while simultaneously keeping up a level of honest gonzo unseen in most games? Yes, the scenes don't any sense. However, there's just something special about the pure absurdity of Kingdom Hearts that I can't get over. Still, I do have to at least commend the developers for managing to get as much into the game as they did. If you have a particular plot string that you're attached to, there's a good chance it'll get something here, just not a good chance it'll be satisfying enough. By the end of the game, I wasn't surprised to find that the last few hours felt rushed. In no world can Kingdom Hearts III manage it all in a satisfying way. There are so many plot threads running rampant, so many insane things that need to be tied up. As can be expected from the Kingdom Hearts series by this point, this is a confusing mess.
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