I would have thought that since it was early they would still improve on the tech but now it looks like they were just talking bs back then. I praised it and said that it looked so promising. I remember when I first watch the video in 2015. I'm playing games for the wrong reason? What does that even mean? lol If people say there wasn't a massive downgrade then at this stage they are just being dishonest. I'm struggling to find a game that showed so much in the pre alpha version and ended up so much worse. This, for me is the most downgraded game in history. I would suggest you to watch the video and try to note all the lies and bs that the guy said when we see the current version. It was said that this was the "multiplayer version of crackdown 3", they even said it was a "pre-alpha". Alternatively, a $10 Xbox Game Pass subscription grants full access, alongside over 100 other "dude", there is a limit to damage control and defending a company no matter what. In the meantime, Crackdown 3 is now available on Xbox One and Windows 10 priced at $60. Fixed issue with supply points not changing to blue in co-op.Fixed a rare case where vehicles would be catapulted away during collisions.Fixed an issue where mice with high refresh rate/DPI were causing severe FPS loss in menu and occasionally in game.The rotating platforms on propaganda towers will no longer hitch a few feet backwards during their rotation.The Annihilator and Minotaur have had their projectile blast radius corrected to better match their explosive visuals.There was a small chance if you died during the Niemand fight, that the air lift to return to the boss arena would not be opened properly.This was popping up incorrectly for some people in active co-op sessions but should no longer be an issue. When playing co-op, if one person leaves or drops a timer will start, notifying you before it takes you back to the main menu.Players should no longer have incorrect prompts to be removed from co-op session. Co-op campaigns should now prompt for an empty save slot to avoid overwriting existing world data.Backing out of the World Select menu no longer overwrites the original selection.
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