![]() ![]() ![]() Several vehicle color schemes, or "paint jobs," can be selected when choosing a vehicle at a Catch-A-Ride Station. Technical - A truck able to seat all four party members.Outrunner - A medium weight combat vehicle for a crew of two.Cyclone - A single-seat unicycle trading away firepower and durability for speed.New versions of the Bandit Technical and Outrunner are joined by the single-seat Cyclone in Borderlands 3. Stingray - A single-person hovercraft that can "jump" and slam.Moon Buggy - A fast 4-wheeled 2-seater vehicle equipped with a speed boost.The vehicles that are controllable by players in the original release of Borderlands: The Pre-Sequel. Fan Boat - a flat-bottomed vessel propelled by an aircraft-type propeller.This vehicle is encountered in Sir Hammerlock's Big Game Hunt. Sand Skiff - A hovering platform capable of strafing.This vehicle is encountered in Captain Scarlett and Her Pirate's Booty. Bandit Technical - A truck able to seat all four party members. ![]() Light Runner - An armored dune buggy with seats for a driver and a gunner.The vehicles that are controllable by players in the original release of Borderlands 2. Lancer - An armoured personnel carrier able to seat all four party members.Racer - A lightly-armored vehicle with a high top speed.Monster - A larger truck-like vehicle with a rocket turret.These vehicles are first encountered in The Secret Armory of General Knoxx DLC. Mulciber Mk2 - Stationary turret that can be mounted after its gunner is killed.Outrunner - Often referred to as simply a "Runner".The vehicles that are controllable by players in the original release of Borderlands. ![]() See also: Control schemes#Vehicle Combat Borderlands Thus, though the lighter vehicles will traverse the distance in a shorter time, the total distance covered while emptying the boost bar ends up being similar. Smaller, faster vehicles have a short duration burst, while the larger, slower vehicles have a longer-lasting boost. The speed boost is relative to the distance travelled under thrust. By mid-to-late Playthrough 2, ramming enemies is no longer a viable tactic.Ī vehicle's health value is proportionate to the level of the highest level player character in the game.ĭrivable vehicles have a nitrous boost accessory in their engines, which provides a brief burst of speed. A collision with an extremely tough enemy (like high-level Badasses or Bosses) can result in the destruction of the vehicle. Secondly, the vehicle itself will take damage when ramming an enemy, which is proportional to the amount of health that the enemy has. Firstly, killing an enemy while in a vehicle yields far less experience (with the exception of enemies who are also in vehicles). When running over enemies, there are two issues to take into account. Damage inflicted by ramming a pedestrian target deals very heavy damage (in-game it is treated as a very rapid series of hits, until the target is gibbed), providing a very fast way of killing any enemy, including bosses. Hitting an enemy with a vehicle in Borderlands 2 deal normal damage when done at moderate speed and explosive damage when done at full speed and while boosting. In Borderlands vehicles deal normal damage when impacting an enemy. One advantage that they all share is all vehicle-mounted weapons have limitless ammunition.Īll vehicles can also be used to run enemies over provided that the speed of the vehicle is enough to deal sufficient damage. As vehicles each have their own differing maneuverability and armament, the specific strategies vary considerably from one vehicle to another, and can be referenced in the individual pages for each.
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